Microsoft Flight Simulator X Deluxe (ISO)
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A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment.[citation needed]
This includes the equations that govern how aircraft fly, how they
react to applications of their controls and other aircraft systems, and
how they react to external environmental factors such as air density,
turbulence, cloud, precipitation, etc. Flight simulation is used for a
variety of reasons, including flight training
(mainly of pilots), the design and development of the aircraft itself,
and research into aircraft characteristics and control handling
qualities.[citation needed]
Depending on their purpose, flight simulations employ various types of hardware, modeling detail and realism. They can range from PC laptop-based models of aircraft systems to simple replica cockpits for familiarisation purposes to more complex cockpit simulations with some working controls and systems to highly detailed cockpit replications with all controls and aircraft systems and wide-field outside-world visual systems, all mounted on six degrees-of-freedom (DOF) motion platforms which move in response to pilot control movements and external aerodynamic factors.
A training rig was developed in 1909 to help the pilot operate the control wheels before the aircraft was flown. This consisted of a seat mounted in a half-barrel and the two wheels. The whole unit was pivoted so that assistants outside could pitch and roll the device in accordance with the pilot's use of the wheels, using long wooden rods attached to the barrel structure. A full-size model of the "Antoinette Barrel Trainer" is in the foyer of the Airbus Training Centre at Toulouse, France.[citation needed]
Air Gunnery. Another area of training was for air gunnery handled by the pilot or a specialist
air gunner. Firing at a moving target requires aiming ahead of the target (which involves the so-called lead angle) to allow for the time the bullets require to reach the vicinity of the target. This is sometimes also called "deflection shooting" and requires skill and practice. During World War I, some ground-based simulators were developed to teach this skill to new pilots.
The Link family firm in Binghamton manufactured keyboard organs, and Ed Link was therefore familiar with such components as leather bellows and reed switches. He was also an amateur pilot, but dissatisfied with the amount of real flight training that was available, he decided to build a ground-based device to provide such training without the restrictions of weather and the availability of aircraft and flight instructors. His design had a pneumatic motion platform driven by inflatable bellows which provided pitch and roll cues. An electric motor rotated the platform, providing yaw cues. A generic replica cockpit with working instruments was mounted on the motion platform. When the cockpit was covered, pilots could practice flying by instruments in a safe environment. The motion platform gave the pilot cues as to real angular motion in pitch (nose up and down), roll (wing up or down) and yaw (nose left and right).[3]
Initially, aviation flight schools showed little interest in the "Link Trainer". Link also demonstrated his trainer to the U.S. Army Air Force (USAAF), but with no result. However, the situation changed in 1934 when the Army Air Force was given a government contract to fly the postal mail. This included having to fly in bad weather as well as good, for which the USAAF had not previously carried out much training. During the first weeks of the mail service, nearly a dozen Army pilots were killed. The Army Air Force hierarchy remembered Ed Link and his trainer. Link flew in to meet them at Newark Field in New Jersey, and they were impressed by his ability to arrive on a day with poor visibility, due to practice on his training device. The result was that the USAAF purchased six Link Trainers, and this can be said to mark the start of the world flight simulation industry.[3]
The company Link Aviation Devices Inc was then formed, and other sales followed including to the UK Royal Air Force and, ironically in view of the Pearl Harbor attack on 7 December 1941, to the Imperial Japanese Naval Air Arm
During World War II, other ground-based flight training devices were produced. For instance, in 1943 a fixed-base aircraft-specific trainer for the British Halifax bomber was produced at the RAF Station at Silloth in the north of England. This consisted of a mock-up of the front fuselage of the Halifax, the pilot's flight controls being simulated through an analogue system that gave artificial resistance ("feel") when the pilot moved the controls. Another name for this device was the "Silloth Trainer".[citation needed]
A different type of World War II trainer was used for navigating at night by the stars. The Celestial Navigation Trainer of 1941 was 13.7 m (45 ft) high and capable of accommodating the navigation team of a bomber crew. It enabled sextants to be used for taking "star shots" from a projected display of the night sky.[3]
In 1954 United Airlines bought four flight simulators at a cost of $3 million dollars from Curtiss-Wright that were similar to the earlier models, with the addition of visuals, sound and movement. This was the first of today's modern flight simulators for commercial aircraft. [5]
With the advent of jet airliners such as the UK Comet and U.S. Boeing 707 and DC-8, simulators were produced to train for checks and drills, and to avoid using the actual aircraft for familiarization exercises that could be carried out in the simulator. An example was the simulator for the Comet 4, which had a three-axis motion platform on which the forward section of a Comet fuselage was mounted. It was produced by the Redifon company of Aylesbury, UK.
Depending on their purpose, flight simulations employ various types of hardware, modeling detail and realism. They can range from PC laptop-based models of aircraft systems to simple replica cockpits for familiarisation purposes to more complex cockpit simulations with some working controls and systems to highly detailed cockpit replications with all controls and aircraft systems and wide-field outside-world visual systems, all mounted on six degrees-of-freedom (DOF) motion platforms which move in response to pilot control movements and external aerodynamic factors.
Before World War I
The first known flight simulation device was to help pilots fly the Antoinette monoplane. Whereas the earlier Wright designs used levers for pitch and roll control, the Antoinette used two wheels mounted left and right of the pilot, one for pitch and one for roll. Although the pitch wheel operated in a natural sense, the roll wheel did not (this had to wait until the "invention" of the centrally mounted control column or "stick" or "joystick").[citation needed]A training rig was developed in 1909 to help the pilot operate the control wheels before the aircraft was flown. This consisted of a seat mounted in a half-barrel and the two wheels. The whole unit was pivoted so that assistants outside could pitch and roll the device in accordance with the pilot's use of the wheels, using long wooden rods attached to the barrel structure. A full-size model of the "Antoinette Barrel Trainer" is in the foyer of the Airbus Training Centre at Toulouse, France.[citation needed]
World War I (1914-18)
A number of pilot training devices were developed during World War I. Some, like the earlier Antoinette trainer of 1909, were for teaching pilots how to operate the flight controls. Examples include a 1915 UK trainer with a "rocking" cockpit described by H.G. Anderson, moving cockpit trainers by Lender and Heidelberg in France (patented in 1917), and the U.S."Ruggles Orientator" by W.G. Ruggles, patented in 1917.[citation needed]Air Gunnery. Another area of training was for air gunnery handled by the pilot or a specialist
air gunner. Firing at a moving target requires aiming ahead of the target (which involves the so-called lead angle) to allow for the time the bullets require to reach the vicinity of the target. This is sometimes also called "deflection shooting" and requires skill and practice. During World War I, some ground-based simulators were developed to teach this skill to new pilots.
The 1920s and 1930s
The best-known early flight simulation device was the Link Trainer, produced by Edwin Link in Binghamton, New York, USA, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color. Some of these early war era flight simulators still exist, but it is becoming increasingly difficult to find working examples.[2]The Link family firm in Binghamton manufactured keyboard organs, and Ed Link was therefore familiar with such components as leather bellows and reed switches. He was also an amateur pilot, but dissatisfied with the amount of real flight training that was available, he decided to build a ground-based device to provide such training without the restrictions of weather and the availability of aircraft and flight instructors. His design had a pneumatic motion platform driven by inflatable bellows which provided pitch and roll cues. An electric motor rotated the platform, providing yaw cues. A generic replica cockpit with working instruments was mounted on the motion platform. When the cockpit was covered, pilots could practice flying by instruments in a safe environment. The motion platform gave the pilot cues as to real angular motion in pitch (nose up and down), roll (wing up or down) and yaw (nose left and right).[3]
Initially, aviation flight schools showed little interest in the "Link Trainer". Link also demonstrated his trainer to the U.S. Army Air Force (USAAF), but with no result. However, the situation changed in 1934 when the Army Air Force was given a government contract to fly the postal mail. This included having to fly in bad weather as well as good, for which the USAAF had not previously carried out much training. During the first weeks of the mail service, nearly a dozen Army pilots were killed. The Army Air Force hierarchy remembered Ed Link and his trainer. Link flew in to meet them at Newark Field in New Jersey, and they were impressed by his ability to arrive on a day with poor visibility, due to practice on his training device. The result was that the USAAF purchased six Link Trainers, and this can be said to mark the start of the world flight simulation industry.[3]
The company Link Aviation Devices Inc was then formed, and other sales followed including to the UK Royal Air Force and, ironically in view of the Pearl Harbor attack on 7 December 1941, to the Imperial Japanese Naval Air Arm
World War II (1939-45)
The principal pilot trainer used during World War II was the Link Trainer. Some 10,000 were produced to train 500,000 new pilots from allied nations, many in the USA and Canada because many pilots were trained in those countries before returning to Europe or the Pacific to fly combat missions.[3] Almost all US Army Air Force pilots were trained in a Link Trainer.[4]During World War II, other ground-based flight training devices were produced. For instance, in 1943 a fixed-base aircraft-specific trainer for the British Halifax bomber was produced at the RAF Station at Silloth in the north of England. This consisted of a mock-up of the front fuselage of the Halifax, the pilot's flight controls being simulated through an analogue system that gave artificial resistance ("feel") when the pilot moved the controls. Another name for this device was the "Silloth Trainer".[citation needed]
A different type of World War II trainer was used for navigating at night by the stars. The Celestial Navigation Trainer of 1941 was 13.7 m (45 ft) high and capable of accommodating the navigation team of a bomber crew. It enabled sextants to be used for taking "star shots" from a projected display of the night sky.[3]
1945 to the 1960s
In 1948, Curtiss-Wright delivered a trainer for the Boeing 377 Stratocruiser transport aircraft to Pan American. This was the first complete aircraft-specific cockpit trainer owned by an airline. There was no motion or visual system, but the cockpit was closely replicated and the controls functioned and produced responses on the cockpit instruments. The device provided training to flight crews in checks, drills and basic flight procedures.[citation needed]In 1954 United Airlines bought four flight simulators at a cost of $3 million dollars from Curtiss-Wright that were similar to the earlier models, with the addition of visuals, sound and movement. This was the first of today's modern flight simulators for commercial aircraft. [5]
With the advent of jet airliners such as the UK Comet and U.S. Boeing 707 and DC-8, simulators were produced to train for checks and drills, and to avoid using the actual aircraft for familiarization exercises that could be carried out in the simulator. An example was the simulator for the Comet 4, which had a three-axis motion platform on which the forward section of a Comet fuselage was mounted. It was produced by the Redifon company of Aylesbury, UK.
Description
Microsoft Flight Simulator X, also known as FSX, is the latest
version of Microsoft Flight Simulator after Microsoft Flight Simulator
2004. It includes a graphics engine upgrade as well as compatibility
with Windows Vista, having been marketed by Microsoft as the most
important technological milestone in the series to date.
Flight Simulator X was released in three editions: Standard, Deluxe, and later Gold. The Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air Traffic Control (ATC) for other online users with a radar screen.
The Deluxe Edition features 24 aircraft compared to 18 in the Standard Edition; 45 high-detail airports compared to 40; 38 high-detail cities compared to 28; and 51 structured missions compared to more than 30.
Contains: ISO images + SP1 + crack
Flight Simulator X was released in three editions: Standard, Deluxe, and later Gold. The Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air Traffic Control (ATC) for other online users with a radar screen.
The Deluxe Edition features 24 aircraft compared to 18 in the Standard Edition; 45 high-detail airports compared to 40; 38 high-detail cities compared to 28; and 51 structured missions compared to more than 30.
Contains: ISO images + SP1 + crack
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